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- // Spark.cpp: implementation of the Spark class.
- //
- //////////////////////////////////////////////////////////////////////
-
- #include "std.h"
- #include "Spark.h"
-
- //////////////////////////////////////////////////////////////////////
- // Construction/Destruction
- //////////////////////////////////////////////////////////////////////
-
- Spark::Spark()
- {
-
- }
-
- Spark::~Spark()
- {
-
- }
-
- void Spark::Draw()
- {
- return;
- float width,sx,sy;
- float w,z;
- width = 60000.0f * sys_glWidth / 1024.0f;
-
- z = position[2];
- sx = position[0] * sys_glWidth / z + sys_glWidth * 0.5f;
- sy = position[1] * sys_glWidth / z + sys_glHeight * 0.5f;
- w = width*4.0f / z;
-
- float screenx = sx;
- float screeny = sy;
-
- const float black[4] = {0.0f,0.0f,0.0f,1.0f};
-
- glPushMatrix();
- glTranslatef(screenx,screeny,0.0f);
- float scale = w/50.0f;
- glScalef(scale,scale,0.0f);
- float a;
- float c = 0.0625f;
- for (int k=0;k<12;k++)
- {
- a = ((float) (rand() % 3600)) / 10.0f;
- glRotatef(a,0.0f,0.0f,1.0f);
- glBegin(GL_QUAD_STRIP);
- glColor4fv(black);
- glVertex2f(-3.0f,0.0f);
- a = 2.0f + (float) (rand() & 255) * c;
- glVertex2f(-3.0f,a);
- glColor4fv(color);
- glVertex2f(0.0f,0.0f);
- glColor4fv(black);
- glVertex2f(0.0f,a);
- glVertex2f(3.0f,0.0f);
- glVertex2f(3.0f,a);
- glEnd();
- }
- glPopMatrix();
- }
-
- #define BIGMYSTERY 1800.0
- #define MAXANGLES 16384
-
- void Spark::Update()
- {
- // const float rotationsPerSecond = (float) (2.0*PI*TICKSPERSECOND/MAXANGLES);
- const float rotationsPerSecond = (float) (2.0*PI*fieldSpeed/MAXANGLES);
- double thisPointInRadians;
- double thisAngle = fTime*rotationsPerSecond;
- float cf;
- int i;
- double tmpX1,tmpY1,tmpZ1;
- double tmpX2,tmpY2,tmpZ2;
- double tmpX3,tmpY3,tmpZ3;
- double tmpX4,tmpY4,tmpZ4;
- double rotation;
- double cr;
- double sr;
- float cycleTime = 20.0f;
-
- if (currentColorMode == rainbowColorMode)
- {
- cycleTime = 1.5f;
- }
- else if (currentColorMode == tiedyeColorMode)
- {
- cycleTime = 4.5f;
- }
- else if (currentColorMode == cyclicColorMode)
- {
- cycleTime = 20.0f;
- }
- else if (currentColorMode == slowCyclicColorMode)
- {
- cycleTime = 120.0f;
- }
- float colorRot = (float) (2.0*PI/cycleTime);
- float redPhaseShift = 0.0f; //cycleTime * 0.0f / 3.0f
- float greenPhaseShift = cycleTime / 3.0f;
- float bluePhaseShift = cycleTime * 2.0f / 3.0f ;
- float baseRed;
- float baseGreen;
- float baseBlue;
- float colorTime = fTime;
- if (currentColorMode == whiteColorMode)
- {
- baseRed = 0.1875f;
- baseGreen = 0.1875f;
- baseBlue = 0.1875f;
- }
- else if (currentColorMode == multiColorMode)
- {
- baseRed = 0.0625f;
- baseGreen = 0.0625f;
- baseBlue = 0.0625f;
- }
- else if (currentColorMode == darkColorMode)
- {
- baseRed = 0.0f;
- baseGreen = 0.0f;
- baseBlue = 0.0f;
- }
- else
- {
- if (currentColorMode < slowCyclicColorMode)
- {
- colorTime = (currentColorMode / 6.0f) * cycleTime;
- }
- else
- {
- colorTime = fTime;
- }
- baseRed = 0.109375f * ((float) cos((colorTime+redPhaseShift)*colorRot)+1.0f);
- baseGreen = 0.109375f * ((float) cos((colorTime+greenPhaseShift)*colorRot)+1.0f);
- baseBlue = 0.109375f * ((float) cos((colorTime+bluePhaseShift)*colorRot)+1.0f);
- }
-
- float old[3];
-
- for (i=0;i<3;i++)
- {
- old[i] = position[i];
- }
-
- cf = ((float) (cos(7.0*((fTime)*rotationsPerSecond))+cos(3.0*((fTime)*rotationsPerSecond))+cos(13.0*((fTime)*rotationsPerSecond))));
- cf /= 6.0f;
- cf += 2.0f;
- thisPointInRadians = 2.0 * PI * (double) mystery / (double) BIGMYSTERY;
-
- color[0] = baseRed + 0.0625f * (0.5f + (float) cos((15.0 * (thisPointInRadians + 3.0*thisAngle))) + (float) sin((7.0 * (thisPointInRadians + thisAngle))));
- color[1] = baseGreen + 0.0625f * (0.5f + (float) sin(((thisPointInRadians) + thisAngle)));
- color[2] = baseBlue + 0.0625f * (0.5f + (float) cos((37.0 * (thisPointInRadians + thisAngle))));
- position[0] = fieldRange * cf * (float) cos(11.0 * (thisPointInRadians + (3.0*thisAngle)));
- position[1] = fieldRange * cf * (float) sin(12.0 * (thisPointInRadians + (4.0*thisAngle)));
- position[2] = fieldRange * (float) cos((23.0 * (thisPointInRadians + (12.0*thisAngle))));
-
- rotation = thisAngle*0.501 + 5.01 * (double) mystery / (double) BIGMYSTERY;
- cr = cos(rotation);
- sr = sin(rotation);
- tmpX1 = position[0] * cr - position[1] * sr;
- tmpY1 = position[1] * cr + position[0] * sr;
- tmpZ1 = position[2];
-
- tmpX2 = tmpX1 * cr - tmpZ1 * sr;
- tmpY2 = tmpY1;
- tmpZ2 = tmpZ1 * cr + tmpX1 * sr;
-
- tmpX3 = tmpX2;
- tmpY3 = tmpY2 * cr - tmpZ2 * sr;
- tmpZ3 = tmpZ2 * cr + tmpY2 * sr + seraphDistance;
-
- rotation = thisAngle*2.501 + 85.01 * (double) mystery / (double) BIGMYSTERY;
- cr = cos(rotation);
- sr = sin(rotation);
- tmpX4 = tmpX3 * cr - tmpY3 * sr;
- tmpY4 = tmpY3 * cr + tmpX3 * sr;
- tmpZ4 = tmpZ3;
-
- position[0] = (float) tmpX4 + RandBell(5.0f*fieldCoherence);
- position[1] = (float) tmpY4 + RandBell(5.0f*fieldCoherence);
- position[2] = (float) tmpZ4 + RandBell(5.0f*fieldCoherence);
-
- for (i=0;i<3;i++)
- {
- delta[i] = (position[i] - old[i])/fDeltaTime;
- }
- }
-